Ostrich AR

Digital Reality Reimagined

a solo project by Trev True 2019


Challenge:

Create a more accessible augmented reality system that gives equal weight to object and experience.


Research:

VR: Immersion in tech news is a pillar of my art and design practice, but I usually scan a wide variety of subjects each day. I focused in on AR/VR and scoured the web for relevant material. Once I had a firm grasp on the academic side, I shifted to practical research with Jordan Wolfson’s Real Violence at the Whitney Biennial, Ryder Ripps’ Diventare Schiavo at the Venice Biennale, and a ZBrush demo at an NCECA17 panel discussion. I observed and interviewed people engaging with these systems and then tried them myself.